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Donkey Kong Country Returns (pen) by mattdog1000000 Donkey Kong Country Returns (pen) by mattdog1000000
A little group shot of the gang from Donkey Kong Country Returns for Wii.

Sketched and penned.
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Hurriicanee Featured By Owner Aug 12, 2012  Hobbyist Traditional Artist
Hi ! This artwork has been featured in a gathering about Mario characters here ([link]) ! Thanks for this beautiful piece, and come to see :dummy:
lw00dz91 Featured By Owner Feb 15, 2012
going to colour this :D
mattdog1000000 Featured By Owner Oct 29, 2012  Hobbyist Artist
I just recently colored it myself. So much fun.
warrior1944 Featured By Owner Dec 29, 2011
I like this :D Looks great, hmm guess you will color this? :)
ImmaComicGenius Featured By Owner Oct 7, 2011  Hobbyist Traditional Artist
nintyalex Featured By Owner May 15, 2011
Awesome! :D
The (way smaller) cast looks great, and you've perfectly recreated Retro's art style!
Despite all the changes, I did enjoy the game. I loved how Retro put quite a bit of work into the levels.
TimBauer92 Featured By Owner Mar 21, 2011
Great work!:D
Escopeto Featured By Owner Mar 13, 2011  Student
You did an amazing job! Be pride of yourself, dude!
mattdog1000000 Featured By Owner Mar 13, 2011  Hobbyist Artist
Thanks! I just glanced through some of your work... crazy good!
Invad3rZIN Featured By Owner Mar 9, 2011  Hobbyist General Artist
This game is so WIN
Balto11 Featured By Owner Jan 9, 2011
haha that looks just like the game! when i first seen the comercial for it i was all like MUST GET THAT GAME!!!!!!!!!!!! its awful hard though especially the factory level but i love it:)
KoopshiKingGeoshi Featured By Owner Nov 28, 2010  Professional Interface Designer
Beau-Skunk Featured By Owner Nov 26, 2010
Regardless of the odd changes they made to the game, (Rambi being the only ride-able animal buddy, no returning enemies, no underwater levels, not being able to switch to playing as Diddy in one-player mode anymore.) I am dieing to play this game. :) Aside from the changes, it looks like an authentic DKC game to me.
It also looks very interactive for a side-scroller. I haven't seen such great 3D visuals in a side-scroller sense Kirby 64.

Anyways, great fanart of it. ;) You did a great job on the characters. Especially Cranky hehe. (I'm glad he's in the game.)
dsplayer2 Featured By Owner Nov 22, 2010
Imma HUGE fan of ur artwork =3 I got this game yesterday and im lovin it!!! :)
mattdog1000000 Featured By Owner Nov 23, 2010  Hobbyist Artist
Me too!!! I've been playing it nonstop, it's sooooo good.
CaramelmanDS Featured By Owner Nov 19, 2010  Hobbyist Filmographer
Looks pretty awesome. A shame that the other animals won't be ridable though.
And I miss the old ones. It's a bit sad, much in the vein of Toy Story 3, where some old toys like Bo-Peep got wasted between TS2 and TS3, but the gang gets some new friends later on.
Anyway, I can't wait. Still 2 more weeks over here.

@ Desertlizard
To me, every new character and the whole game looks preety Rare-esque to me. Remember when DK already became cartoony back in 1999? Think about it. Rare went that way, and Tiptup knows where DK would be now if they never left Big N...
Mothnote Featured By Owner Nov 18, 2010  Hobbyist Digital Artist
Mattdog, you rule. Like, really rule.

And the palms... THE PALMS! THEY ARE BEAUTIFUL! You've got Retro's art style down to a tee.

Colour it now!

I would also like to add that I disagree that this looks like a Mario game. The vibe I feel is very much a jungle one, if a slightly more exaggerated cartoon skew on the original DKC. And I too really like the Tikis; I love their designs. I haven't seen many of the standard Tiki enemies, but the Tikis in charge - especially Kalimba - are brilliant. I only hope I like them more when I play the game!
mattdog1000000 Featured By Owner Nov 19, 2010  Hobbyist Artist
The standard Tiki enemy is my favorite, mostly because of their bongo heads, and how that relates so very well with the platforming gameplay. Maybe they're not as "cool" looking as the Kremlings, but they definitely fit in with the series. I hope they stay.
pikachao7 Featured By Owner Feb 5, 2011
And in the fourth paragraph after the two videos in this article where there is a complaint about people like you:

mattdog1000000 Featured By Owner Feb 6, 2011  Hobbyist Artist
That guy is talking about me, specifically.

Gameplay oriented design is what makes games feel good when you play them, sorry if you disagree. Aside from gameplay, the Tikis also fit with the aesthetic of the series very well. They're bongos, wooden barrel like beings, and tropical island themed, just perfect for DK. But them being bongos, an item that most people are familiar with, they're begging to be bopped on top of. That type of intuition is perfect for platforming gameplay, its just really creative enemy design.

Having made games myself, I can tell you that creating game elements based off how the player will approach and interact with them helps the experience so much more.
koopaul Featured By Owner Nov 16, 2010  Hobbyist Digital Artist
Nice work. Planning on a color version?
mattdog1000000 Featured By Owner Nov 16, 2010  Hobbyist Artist

You know how it is with me.
RMC-1991 Featured By Owner Nov 16, 2010
It was great on DK Vine, and it's still great here.
PikminFreak1000000 Featured By Owner Nov 16, 2010  Hobbyist Digital Artist
DiddyGal Featured By Owner Nov 16, 2010  Hobbyist Digital Artist
JamesmanTheRegenold Featured By Owner Nov 16, 2010  Hobbyist General Artist
dammit, I can't wait for this game. #_#
Desertlizard Featured By Owner Nov 16, 2010  Student General Artist
the animals like the elephants, Pigs ore the zebras are the only thing on DKCR who have "dkc-feeling".
mattdog1000000 Featured By Owner Nov 16, 2010  Hobbyist Artist
Hmmm... I'm not sure if I agree. The art style may be different, but to me it still looks very much like a DKC game. Even the Tikis fit in with the world very well, I may actually prefer them to the Kremlings.
Desertlizard Featured By Owner Nov 17, 2010  Student General Artist
the kremlins are the ebst. This game looks more like a mario game. i'M SORRY.
mattdog1000000 Featured By Owner Nov 17, 2010  Hobbyist Artist
From a gameplay perspective the Tiki's have better visual design, but the Kremlings are pretty cool looking. But the Tikis also fit in with the series' aesthetics, like a tropical jungle island, they work extremely well.

And if by a Mario game you mean having more creative platforming, then yeah, I see more of that too. That's not a bad thing to me though, as long as they keep it based in nature and keep the atmosphere it should have that DKC feel.
Desertlizard Featured By Owner Nov 18, 2010  Student General Artist
But the Kremlins where cooler for me. The Tikis are ok, but i hope Nintendo will not replace the Kremlings with the Tikis. For Me K. Rool belongs to DKC like Bowser to Mario.

And with Mario i ment, that the hole game looks for me more like a mario plattfromer for me
- The Map (looks like the classic Mario Map)
- the enemies (Piranha plants, Monty Moles, Swopper etc.)
- some levels (do not wanna spoil you)
- only one riding animal (just like Yoshi
- only standard level settings (like forest, beach, vulcno) not such creative setting like in the frist three DKC-Games (like hornet's nest, brambles, rollercoasters, coral reefs).
- Also like in Mario in DKCR their are few characters. Only four Main Characters (maybe 5 with the last Boss).

Also the hole atmosphere ist like in Mario. I can not feel, the "DKC-Feeling". The only resembels are some of the old tracks and those animals in your picture, who is actually a very nice picture.

You have a great art style, buddy.
mattdog1000000 Featured By Owner Nov 19, 2010  Hobbyist Artist
I've seen all the spoilers, as you know, I'm a pretty huge DKC fan. But to me, from what I'm seeing, it retains the DKC feel.

So, spoilers below...
The level archetypes remind me more of DKC1 than any Mario game the backgrounds and platforms are all very naturalistic (and the new prehistoric and beach worlds are nice additions to the series), the enemies are mostly googly eyed animals (just like DKC1), and the gameplay is pretty much the same as the original (fast paced action platformer with loads of secrets for you to find in each level, plus minecarts, barrel thowing, roll-jumping, vine swinging, barrel cannons, etc, etc... DKC gameplay). Some things do feel a bit cartoonier than the original trilogy, but not nearly as cartoony as DK64. The map screen only really bothers me in how we have an arrow to indicate which level we're on instead of the Kongs themselves (which isn't even like Mario either).

I am disappointed we won't be able to ride these new animals though, as they're EXACTLY the animals that I wanted to see (you've seen my giraffe and zebra drawings, I bet Retro did too...). But even so, if I could only choose one animal buddy, it would definitely be Rambi, but now with Diddy's new powers we don't really need that many animal buddies anyways. And perhaps Retro wanted more independent co-op stages, as riding on an animal takes that freedom away.

Either way, the levels look very awesome, and insanely fun, I can't wait to play it on Sunday.
BluebottleFlyer Featured By Owner Nov 16, 2010  Hobbyist Digital Artist
Brilliant rendition of this bunch. :nod: Very cool that there's finally a new DK game for the Wii, too. :thumbsup:
Rhodenris Featured By Owner Nov 16, 2010
I am DEFNITELY getting that game when it comes out. You did a brilliant job on the gang here. :)
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Submitted on
November 16, 2010
Image Size
1.1 MB


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